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Introduction to Requirement Gathering for Mobile Applications Training
2 Day(s)
REQUEST
PRIVATE SESSION
COURSE DESCRIPTION
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Course OverviewThis course is an introduction to management of requirements in mobile projects. It starts by introducing the concepts and ideal for someone who is going to be involved in the requirements management phase of a software project. Hands on exercises allow the students to apply the principles learned throughout the course.AudienceThis course is intended for everyone involved in the requirements gathering aspect of a software project. This includes System and Business Analysts, Managers, Information Developers, Software Designers, QA Professionals, and Sales and Marketing.Prerequisites - there are no prerequisites for this course
Price: $1,812
To find out more available information
about this course, please contact us:

416-929-1599
info@acend.com
To find out more available information
about this course, please contact us:

416-929-1599
info@acend.com
To find out more available information
about this course, please contact us:

416-929-1599
info@acend.com

Introduction toRequirement Gathering for Mobile Applications Training

Topics

1. Requirements Management

  • What is a requirement
  • What is requirements management?
  • Requirements gathering Roadmap

2. Use cases concepts

  • What are use cases?
  • Use case modeling steps
  • A business use case
  • A system use case

3. Mobile Application Development Strategies

  • Native Applications
  • Web Applications
  • Cross-platform applications

4. Mobile Device Management

  • Distribution of Applications and updates
  • Supported devices or BYOD
  • Updates

5. Device Capabilities

  • Form factor
  • Input devices
  • Sensors

6. Usability

  • Responsive interfaces
  • Gestures/Multi-touch
  • Voice
  • Rotation
  • Graceful degradation

7. Network Connectivity

  • Online/Offline
  • Hi/Lo/No bandwith
  • Metered bandwith

8. Permissions

  • Location
  • Make calls
  • Use Network
  • Store data

9. Device Security

  • On device storage
  • Stolen or lost device
  • Balance security with usability

10. Best Practices for Mobile Requirements

  • Requirements gathering is an iterative process
  • Use UI prototypes
  • Requirements should be actionable and measurable

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