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Visual Studio 2010
10262A: Developing Windows Applications with Microsoft Visual Studio 2010
5 Days
Guaranteed To Run
Monday
Apr 03
Toronto
  $2,495
Monday
May 29
Toronto
  $2,495
Monday
Jul 10
Toronto
  $2,495
Monday
Oct 02
Toronto
  $2,495
Monday
Nov 20
Toronto
  $2,495
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COURSE DESCRIPTION
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In this course, experienced developers who know the basics of Windows Forms development gain more advanced Windows Client design and development skills. WinForms and WPF programming models, as well as relative strengths and when to use each technology, are covered.
After completing this course, students will be able to:
  • understand how varying business requirements influence the design decisions when planning a Windows Client application.
  • understand the new features of Visual Studio 2010 WPF
  • design and build a UI that provides the expected end-user experience and UI functionality
  • create a consistent and manageable user interface
  • understand best practices when testing and learn how to debug their applications
  • use advanced exception handling in Windows Client application scenarios
  • implement advanced data binding scenarios
  • use coding techniques to improve the responsiveness of their applications
  • implement localization, user assistance, and accessibility features within an application
  • understand the basics of graphics in WPF
  • customize controls and introduce students to custom controls
  • implement application behaviors based on user actions or events by using attached properties and Expression Blend behaviors
  • develop data visualization within their applications in a manner that enables the application user to drill down into data visually
  • manage application state and settings throughout the application lifecycle
  • deploy their applications using the various methods supported by Visual Studio 2010
This course is intended for Technology Specialists in the area of Windows Client Development who work in a development environment that uses Microsoft Visual Studio .NET 2010 and Microsoft .NET Framework 4.0 to create rich client applications for Windows.
Before attending this course, students must have:

An understanding of the problem-solving techniques that apply to software development, including the following principles of software development:
  • modern software development models
  • typical phases of a software development lifecycle
  • concepts of event-driven programming
  • concepts of object-oriented programming
  • creating use-case diagrams
  • designing and building a user interface
  • developing a structured application
A general understanding of the purpose, function, and features of following .NET Framework topics:
  • Common Language Runtime
  • .NET Framework class library
  • Common Type System
  • Component interoperation
  • Cross-Language Interoperability
  • Assemblies in the Common Language Runtime
  • Application Domains
  • Runtime hosts supported by the .NET Framework
Experience using Visual Studio 2008 in the following task areas:
  • Declaring and initializing typed variables using the Camel case naming convention
  • Using arithmetic, relational, and logical operators in code statements
  • Using branching statements to control code execution
  • Using looping statements to iterate through collections or repeat steps until a specified condition is met
  • Creating classes and methods to establish the basic structure of an application
  • Using methods and events to implement the programming logic of an application
  • Identifying syntax and logic errors
  • Accessing and managing data from a data source
Experience in object oriented design and development as follows:
  • Creating and accessing classes and class properties
  • Creating and accessing methods and overloaded methods
  • Implementing inheritance, base classes, and abstract classes
  • Declaring, raising, and handling events
  • Responding to and throwing exceptions
  • Implementing interfaces and polymorphism
  • Implementing shared and static members
  • Implementing generics
  • Creating components and class libraries
Experience in N-Tier application design and development as follows:
  • Managing a software development process
  • Controlling input at the user interface level in Windows Client applications
  • Debugging, tracing, and profiling .NET applications
  • Monitoring and logging .NET applications
  • Implementing basic testing best practices
  • Performing basic Data Access tasks with LINQ
  • Basics of LINQ to XML
  • Basics of LINQ to Entities
  • Basics of LINQ to SQL
  • Implementing basic security best practices in .NET Applications
  • Basics of Code Access Security
  • Basics of Role-Based Security
  • Basics of Cryptography Services
  • Implementing basic service calls 
  • Basics of consuming XML Web Services
  • Basics of consuming WCF Services
  • Using .NET Configuration Files
  • Deploying .Net Framework Applications using ClickOnce and the MS Installer
Module 1: Windows Client Application Design
The goal of this module is to ensure that studentsunderstand how varying business requirements influence the design decisionswhen planning a Windows Client application. Students will learn how designrequirements, specifications, and business goals affect the choice between WPFand Windows Forms when updating (or planning a new) Windows Client application.
Lessons
· Windows Client Technologies
· Architectural Patterns
· Interoperability between Windows Formsand WPF
Lab : Planning Windows Client Applications
· Identify Windows Client Technologies
· Choosing Design Patterns
· Lab Application Guided Walk-Through
After completing this module, students willbe able to:
· Choose appropriate Windows clienttechnologies
· Choose appropriate architecturalpatterns
· Identify areas for migration fromWinForms
· Identify areas for interoperabilitybetween WinForms and WPF
Module 2: Introduction to Visual Studio 2010 and WPFVersion 4
The goal of this module is to introduce students to the newfeatures that Visual Studio 2010 and WPF version 4 provide
Lessons
· What?s New in Visual Studio 2010?
· What?s New in WPF Version 4
Lab : Guided Tour of Visual Studio 2010 and XAML
· Guided tour of Visual Studio 2010
· Guided tour of XAML Editor
After completing this module, students willbe able to:
· Use new features in Visual Studio 2010
· Use new features in WPF version 4
Module 3: Designing and Developing a User Interface
The goal of this module is to teach thestudent how to design and build a UI that provides the expected end-userexperience and UI functionality, and retains that experience/functionality invarious end-user environments, as well as when the application window resizes.

Lessons
· Defining Page Layout
· Using Content Controls
· Using Item Controls
· Sharing Logical Resources in a Window
Lab : Building a User Interface
· Choosing User Interface Controls
· Laying out the User Interface
· Creating and Using ResourceDictionaries
After completing this module, students willbe able to:
· Define page layout
· Use content controls
· Use item controls
· Share resources within a window or usercontrol
Module 4: Taking Control of the User Interface
The goal of this module is to enable studentsto create a consistent and manageable user interface.

Lessons
· Sharing Logical Resources in anApplication
· Creating Consistent User Interfaces byUsing Styles
· Changing the Appearance of Controls byUsing Templates
· Handling Events and Commands
Lab : Dynamically Controlling the User Interface
· Creating Styles
· Using Application Commands
· Adding Routed Events
· Creating a Custom Command
· Migrating a Custom Command
After completing this module, students willbe able to:
· Share logical resources throughout anapplication
· Create a consistent user interface byusing styles
· Change the appearance of controls byusing templates
· Handle events and commands
Module 5: Testing, Unit Testing, and Debugging
The goal of this module is to help studentsto develop good habits in regard to testing as well as enabling students todebug their applications. Students will also learn about advanced exceptionhandling pertaining directly to Windows Client application scenarios

Lessons
· WPF Testing Strategies
· Debugging XAML
· Providing User Feedback for UnhandledExceptions
· Understanding Security Features
Lab : Testing and Debugging WPF Applications
· Unit Testing Strategy
· Unit Testing WPF Applications
· Debugging Applications in Visual Studio2010
· Advanced Exception Handling
After completing this module, students willbe able to:
· Implement a WPF unit test strategy
· Debug XAML by using the WPF Visualizerand PresentationTraceSources
· Provide user feedback for unhandledexceptions
· Understand security features of anapplication
Module 6: Simple Data Binding and Validation
The goal of this module is to teach the student how toimplement simple data binding and data validation in order to manage data in adata source (CRUD). In addition to learning how to bind a value to a UI element,the student should learn best practices concerning when to use the variousimplementations of data binding and how to connect to a data source with LINQ.
Lessons
· Overview of Data Binding
· Creating a Data Binding
· Implementing Property Change Notification
· Converting Data
· Validating Data
· Presenting Data at Design Time
Lab : Data Binding
· Binding Controls
· Implementing Value Converters
· Validating Data
· Implementing Property ChangeNotifications
After completing this module, students willbe able to:
· Explain WPF data binding concepts andterminology
· Create a binding between a data sourceand a control
· Implement property change notification
· Convert data between the binding sourceand the binding target
· Validate data entered by the user
· Present data at design time
Module 7: Data Binding to Collections
The goal of this module is to enable the student toimplement more advanced data binding scenarios, picking up where the previous moduleon data binding left off. The student will learn how to bind to ListView,GridView, DataGrid, and other collection classes.
Lessons
· Binding to Collections of Objects
· Using Collection Views
· Creating Master-Detail User Interfaces
· Using Data Templates
· Presenting Design Time Data Collections
Lab : Data Binding to Collections
· Binding to Collections of Data
· Using Collection Views
· Creating Master-Detail User Interfaces
· Using Data Templates
After completing this module, students willbe able to:
· Bind to a collection of objects
· Sort, filter, and group collections byusing collection views
· Create master-detail user interfaces
· Customize data display by using datatemplates
· Present data collections at design time
Module 8: Enhancing UI Responsiveness
The goal of this module is to teach the students how codingtechniques can be used to improve the responsiveness of their applications.
Lessons
· Implementing Asynchronous Processes
· Implementing Responsive User Interfaces
Lab : Enhancing Application Performance
· Asynchronous Programming Strategy
· Asynchronous Programming
· Parallelizing Tasks
After completing this module, students willbe able to:
· Implement asynchronous processes
· Implement responsive user interfaces
Module 9: Integrating Localization and User AssistanceFeatures
The goal of this module is to teach students how toimplement localization, user assistance, and accessibility features within anapplication.
Lessons
· Localization and Globalization
· Implementing User Assistance Features
· Providing User Accessibility Features
Lab : Localizing a WPF Application
· Preparing for Localization for theLocBAML Approach
· Localizing Resources by Using LocBAML
· Preparing for Localization by UsingStrongly Typed Resources
· Localizing Resources byUsing Strongly Typed Resources
· Choosing a Localization Approach
After completing this module, students willbe able to:
· Describe WPF localization andglobalization features
· Implement localized WPF applications
· Implement user assistance features
· Provide user accessibility features
Module 10: WPF 2D Graphics, Multimedia, and Printing
The goal of this module is to teach the students the basicsof graphics in WPF. The module will also provide an overview of multimedia(audio and video).
Lessons
· Displaying 2D Graphics
· Displaying Images
· Adding Multimedia to WPF Applications
· Creating and Printing Documents
Lab : Drawing 2-D Graphics
· Identify the Appropriate Windows ClientTechnology
· Creating the Data Access Layer and UserInterface
· Drawing Shapes, Painting with Brushesand Appling Effects
· Adding Images
After completing this module, students willbe able to:
· Display 2D graphics
· Add images in a WPF application
· Add multimedia content to a WPFapplication
· Create and print documents
Module 11: Control Customization
The goal of this module is to teach students how tocustomize controls and introduce students to custom controls.
Lessons
· Overview of Control Authoring
· Creating User Controls
· Creating Custom Controls
· Managing Control Appearance by UsingVisual States
· Integrating WPF and Windows Forms
Lab : Building a User Control
· Identify the Approach Control Type
· Creating a User Control in WPF
· Adding a WPF Control to a Windows FormsApplication
After completing this module, students willbe able to:
· Explain scenarios and options forcreating new controls
· Create user controls
· Create custom controls
· Integrate WPF and WinForms controls
Module 12: Attached Properties and Behaviors in WPF
The goal of this module is to teach the students how toimplement application behaviors based on user actions or application events byusing attached properties and Expression Blend behaviors.
Lessons
· Implementing Attached Properties
· Implementing Drag-and-Drop UserInterfaces
· Implementing Expression BlendBehaviors, Triggers and Actions
Lab : Implementing Drag-and-Drop Operations
· Implementing Drag-and-Drop Operations
· Implementing Expression Blend Behaviors
After completing this module, students willbe able to:
· Describe WPF attached properties
· Implement drag and drop
· Implement Expression Blend behaviors
Module 13: Animations in WPF
The goal of this module is to teach the student how toimplement animations and to teach students how to develop data visualizationwithin their applications in a manner that enables the application user todrill down into data visually. Students should also learn when animationsshould be used and why.
Lessons
· Using Animations
· Using Triggers
· Implementing Data Visualizations
Lab : Creating Animations
· Creating Animations Declaratively
· Creating Animations Dynamically
· Creating Routed Events
· Handling Routed Events
After completing this module, students willbe able to:
· Explain when animations are appropriatefor the user interface
· Implement animation in WPF
· Initiate animation by using triggers
· Present data visualizations by usingWPF
Module 14: Application State, Settings, and Lifecycle
The goal of this module is to teach studentshow to manage application state and settings throughout the applicationlifecycle.

Lessons
· Creating Application Settings
· Consuming Application Settings
· Creating Custom Configuration Sections
Lab : Creating a Settings Dialog
· Creating Application and User Settingby Using Visual Studio
· Creating a Dialog Window
· Reading and Writing Settings
· Consuming Settings Properties
After completing this module, students willbe able to:
· Persist user and application settings
· Consume user settings
Module 15: Configure and Deploy Windows Client Applications
The goal of this module is to teach students how to deploytheir applications using the various methods supported by Visual Studio 2010.
Lessons
· Deployment Options
· Deploying a Standalone WPF Application
· Deploying an XBAP Application
· Configuring Security Settings
Lab : Deploying Applications
· Developing a Standalone Installer
· Configuring a ClickOnce Deployment
· Updating a ClickOnce Deployment
After completing this module, students willbe able to:s
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